When creating the flythrough, in my mind I wanted to have
the camera move about as if it was a human walking around. I had created a path
for the camera that walked between every path with dynamic turning and views
such as gazing out of windows of the houses, looking up at the mountain and
falling into the water several times.
Unfortunately every time after spending a
lot of time getting the path right and the dynamic shots for the camera, after
saving, the camera path would change dramatically, ruining and wasting many
hours of work.
After many times of trying find out why it keeps on changing
my path for the camera, I realised that the way I created my flythrough would
have been very long and did not think that it was the best approach.
In the end I decided to create a flythrough that omitted the
idea of taking a human perspective to for a more flowing/ gliding flythrough
which took the camera closer to the water and into the sky. I did leave in some
elements that had the camera pan around the windows looking outside, retaining
that element from my previous flythrough attempts.


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